This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick, keyboard-to-joystick). If you are a beginner in device drivers you can take this code and enhance it to support more (or less) axes, buttons or POVs.
SmartPropoPlus - Turning your R/C transmitter into a Flight Simulator Joystick
A java based Scenery Config Editor. Provides group functionality and more.
Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Vega Strike is mod ready and network playable.
Single-player space fighter simulation game
SpaceCombat is a space simulation game, like TIE Fighter or Decent Freespace. You can fly different space ships in several missions. Missions are connected to campaigns. It's a single player game. No multiplayer mode planned.
Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
XHSI (eXternal High-resolution Simulator Instruments) is an add-on for the X-Plane flight simulator. It displays the PFD, ND, EICAS, Flaps and Gear indicator, Clock/Chronometer, etc... in separate windows. In general, the instruments can be displayed in B737-NG or A320 style.
An open source flight dynamics & control software library in C++
JSBSim is an object-oriented (C++), multi-platform, non linear 6 DoF, Flight Dynamics Model (FDM). The FDM is essentially the physics & math model that defines the movement of an aircraft, rocket, etc., under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim can be run as a standalone, batch-mode flight simulator (no graphical displays), or integrated with FlightGear or other flight simulator. The aircraft models included in this project and distribution do not include any proprietary, sensitive, or classified data. This should be rather obvious. All data is derived from textbooks, freely available technical reports, or other public data. Likewise, no proprietary code is included. All code included within JSBSim has been developed on a volunteer basis using publicly available information, and is often directly linked to a particular textbook, for educational reference.
QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux.
Flightcombat chung is a 3D openGL space / air / sea / ground flight / car simulator written in compiled freebasic with combat against ships DCA and massive air /air /space dogfight.Give orders to your wingmens ,declare war or attack other planes,or fly in formation , refuel at airports or space stations and explore vastes satellite heightmap countries or planets by plane, spacecraft, foot or car. Can run on a small netbook with windows 7. Zipped and unzip with 7zip. (22/09/2015) added flightcombat_chung_web / web2 versions with direct httpget google static maps satellite worldwide realtime ground / roads images and openstreetmap osm buildings / airports / bridges realtime datas . try flightcombat_chung_web2 for accurate osm buildings datas and car simulation with scenary save / load .
vasFMC is a Open-Source project, which develops an Airbus Flight Managment Computer. Previous version were developed by VAS Project group, but they stopped development in November 2011. This is the follow-on project based on the last open source version 2.09A.
Fractal planet and terrain generator
Interactive application to generate and view random fractal planets and terrain with oceans, mountains, icecaps and rivers, then export them to POV-Ray format or Blender. Written in C++ using Qt and OpenGL.
A simple first person shooter of blowing up asteroids in 3D space. The codebase also serves as an introduction to trigonometry and OpenGL.
a 3D openGL b3d car / city town / flight / tank simulation game
Tilecity chung is a free car in the city building game from an openb3d demo by Ogg ( added car / flight / tank simulator + edit , load , save map + cars traffic + gui windows + heightmaps + cars racing + houses + trees + grass + skydome + sounds + performances boost + shooting + boats + tanks + redlights + stops + lamps + heighmaps edit, save, load). It is written in compiled freebasic and uses openB3D (open source blitzmax b3d game engine for freebasic). Source code is included in the zip file.Can run on a small netbook with windows 7. Create a map file (text 64x64) and explore a 3D openGL town with sea, towers, roads, highways, dirtways, relief, trees, houses, grass, airports . Drive cars among the town traffic , start races against computer driven cars, take a flight by plane to the airport or follow the other flying around cessna, pilot a tank or shoot them down. Edit the map with the integrated editor and look instantly your 3D creations. Gamepad and joysticks supported
Open source Star Trek based game (based on VegaStrike Engine) that lets you fight, trade and explore in the Star Trek universe.
Combat Flight Simulator for LINUX. WW2 and jets. Network and VOIP.
Combat Flight Simulator for World War II and jets, available for LINUX systems. LINUX AIR COMBAT was derived from the well-known "gl-117" game, after a very significant re-write. The focus has changed from arcade gaming to simulation. It runs on almost any LINUX desktop system and generates very smooth, high-performance flight. Fly any of 54 World War 2 aircraft or a modern jet fighter in solo flight, in any of four "Tutorial Missions", in any of 6 offline combat missions, against a single network opponent "head to head", or in any of three different, 10-player Internet missions on a free LAC Server. 45 powerful flight functions can each be mapped to any keyboard key, mouse button, joystick axis, or joystick button. Smooth, simple, high-speed graphics compatible with any display hardware supporting opengl. Use bombs, rockets, cannons, or machine guns to damage enemy airfields, while protecting your own! Powerful player-to-player voice comms.
my Freelancer projects
OpenRadar is a standalone radar screen for FlightGear
OpenRadar is a standalone radar screen which connects to the FlightGear multiplayer servers. Coastlines, lakes, airfield layouts and airspaces are being read from shapefiles. It supports Multiplayer Chat and multiple FGCom frequencies.
Translator of Condor (The Competition Soaring Simulator) task to gliding navigation application (e.g. LK8000) file formats.
Fly around 3-D terrain in various types of aircraft, finding and rescuing people in distress.
Advanced Drone System
This project intends to modelize a framework for remote controlled airplanes. This framework includes PPM/PCM drivers and data telemetry (location, speed, altitude) based on the SensorsAPI, to provide a reliable augmented reality for FPV flights
This program is a companion tool for Microsoft game Freelancer
It parses the game files (original or modified) and extract useful information displayed through an advanced traderoute calculator. (see features below) It is useful : * For Traders: It helps players find quickly the best profitable and shortest routes, showing them on the map with precise timing * For Modders: Mod-creators (patching & enhancing the original game) can use it to analyze their game files. The tool will notify them any errors encountered during the analysis so they can fix the problems. Also it can help modders balance their trade routes so that there is no over-profitable routes. Demo video (by Mike Mann): https://www.youtube.com/watch?feature=player_detailpage&v=PBkLUwxqdD0#t=486
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
cross car chung is a 3D safari cross car / flight simulator / wind sail game using gui_chung and ancient openGL1.4 ,written in compiled freebasic , with terrain relief , sea, houses, trees, grass, horses , zebras ,antelopes ,elephants ,girafes , rhinos ... Can run on a small netbook.
an osm openstreetmap 3D / google maps car / flight / ballon sim game
freewebcar chung is a free 3D google / bing static maps / openstreetmap osm web car / foot / flight / balloon / horse simulator game with real world data and sandbox car traffic written in compiled freebasic using http/https web sockets and opengl . Explore unlimited towns,highways,airports in real open world updated by thousands world wide contributors. osm reatime,save,load,reload on startup,add scenary as much as you want . View is larger and more beautifull than webgl. Visit your home.